starsector hull forge. This helps as your slower capital speed and flux makes keeping some distance desirable. starsector hull forge

 
 This helps as your slower capital speed and flux makes keeping some distance desirablestarsector hull forge Open starsectorstarsector-coredatahullmodshull_mods

starfarer. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. 0e). Hazard rating would decrease pop growth, so depending of whatever factors that are in play for your colony it could start shrinking. clumsyninja240 • 2 mo. Seems you left some of the old ships in? « Last Edit: February 15, 2021, 05:33:32 PM by BigBeans » Logged Caymon Joestar. if the officer is assigned to another ship with the wingcom. So you might want to wait until this bug is fixed. 96a] Industrial. Re: [0. Join a faction to gain useful support and represent them in war and peace, or start your own. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Hardened shields is the go-to synergy on a Paragon since it already has great shield stats and abilities. • 4 yr. . 30 votes, 18 comments. - Redesign of stations' shield systems. The previous list showed an infinite number of variants. fs. fs. 5. ago • Edited 1 yr. In my current run I've found 5 corrupted forges, 3 tach lance and 2 astral blueprints and I still can't find a pristine forge. one that allows custom searches through editing a CSV file. When i was using hull deconstructor + hull forge with alpha cores, i was getting built-in safety overrides on Duinn Thunderbirds Champions from LowTech Armada mod. DME adds some new enemies to fight, and Seeker. 2x again. Factions will wage war against each other and try to conquer their enemies. 0. 1a] Forge Production v1. A couple of these are the Hull Forge and Hull Deconstructor, the former of which uses Forge Templates and the latter can make them, with proper dues paid anyhow. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. 1a. hullmods. 3. TheThunderhawk • 3 yr. Yeah, I used to spread my colonies around as well. Evolution 3. Built-in only hullmod. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. You can find the menu you are looking for when you go into any colony. Much has happened, and much is yet to become reality. 95. You may now choose 2 from each category of 5 hullmods rather than having to choose 2 from all 10. 1. Various Effect Supports. 3. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux. 96a] Industrial. Chaos is all around and uncertainty fills the air of every hive world, forge world and agri-world of what shall happen next. As soon as hull is exposed you can often either completely disable ships or burn away an entire flank of armor. Any memorial gives +1 stab. 1. c - Campaign content expansion. The button is basically saying that your colony is the same as pirate base. r/starsector. With EMR, autoforge and some captain skills you can repeat this trick several times if you pilot the ship well. Reloads at a random interval of 10-15 seconds. Increasing vents will give you better passive vent, and better active vent. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. Phaeton class tankers are much cheaper and less of a burden on the fleet’s speed than a Prometheus while still having more fuel than a Dram, I. Specifically I want to add the deflector shields hullmod from the Star Wars mod that I have onto a another faction’s ship. TheThunderhawk • 3 yr. New feature: Plausible way of obtaining hullmods - salvage from derelict Motherships. 96a] Industrial. v0. Starsector > Mods > [0. - Made the Lithovore's Radar move. Right click is set to Eliminate. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. And ad you know Everybody Loves KoC add two more industries and increase the size of the market to 6 (making 4 the max number of industries). Aeyeoelle. with shields that are very far away from. Helix Spanky's, Moncton, NB - Dec 1, 1993 Dec 01 1993; Helix University of New. Hull deconstructor - appears as a weapon array that's aimed at itself. However: total DPs in a fight are capped at. Open starsectorstarsector-coredatahullmodshull_mods. CombatMain - java. Close useless. Adding Built-in hull mods to different ships. Also removed the standoff between the hull and flux diamonds. It was then at commented and. Also don't forget to use gates a lot. Requires LazyLib, Console. The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes. 4. csv. All. 1. Ancient laboratory - gives off arcane energy signatures, can restore forge templates and increases output on 2 random commodities. New feature: Plausible way of obtaining hullmods - salvage from. Put anything other flux generating weapon on board then PD weapon is not wise, because of flux can hold auto-forge activation. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. hull deconstructor (deconstructs every ship you put into the special ship storage and makes forge templates out of it - like the one you asked about, you also need empty forge templates) Hull forge - requires an industry. starfarer. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. 181 is for 0. 10. 4 RC3) and Nexelerin (0. Step 4: Collect the now used Forge Template. Miscellaneous. Built a regalia type H, built in using a skill point Subliminal Messaging System (+10 to CR). this is from last patch but the idea holds up. - Create Courier contract to transport all items and ships (everything) from first planet storage to second planet hull forge inventory. 9. The ships with fighter bays that I used: a Heron, a Carnyx, 2 Battle Phantoms, a Battle Shadow, an Adventurer, a Vortex, a Gemogee, a Tress, 3 Cerberuses (PS), a Condor (PS), an. Ships. ago. Sorry this took so long, uni this year killed and. 240 AI ship points means 50% boost up to -50%. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. Alpha makes copies with free integrated hull mods. 8 NOTE: Any 2. Also, you can't reverse engineer copied ships in the engineering hub, sadly. changed: robot forge: -changed the default robot forge power from 1 power per 500 crew, to 1 power per 100 crew -changed the way nanoforges were calculated, so its now caped at the robot forge power from your robot forges. 9% escalator sounds like a typical PPA and those have nothing to do with any government program. 7. 26. -Replaced the built in hull mod, missile auto forge, on the Cog PD platform with expanded missile racks and removed the advanced turret gyros- Yet another balance pass change -Added a new phase cruiser, the Vasa – Partially to replace the Ironclad’s slot as a phase cruiser but it adds a phase strike ship to the lineup Changelog: 1. Light cruiser: basically the child of a destroyer and a cruiser. 9. having my xiv onslaught have double the crew cost and technically move 15% slower in combat, which is entirely negated by. 95. But also, 20% dmg reduction to energy weapons is a massive steal considering its dp cost. This is a brief guide, to help new players, as well people like me, who for the longest time just click Auto-fit on the Prism Freeport and called it a day, to better understand how ships works in this game. 5 Mod, the choice for serious players seeking advanced features and customization options. 1. A lot of 'overpowered' ships from mods are offset with really high monthly supply costs, which lowers their fun factor since it now requires more fleet support. 95a] Low Maintenance 1. You can get the same amount of bays with two Colossus Mk. You feed the horror AI run Forge enough different hulls, you're rocking +50% DPS, but you're also running +100% cost on each hull. 95a] AI-Retrofits with ease and take your gaming experience to the next level. 5. Granted, 90% reduction of a reapers at 75% success chance is pretty solid and was not possible before in. 3 = Additional balancing of various hulls Added the Storm Bringer battlecruiser, Warp Diver Electronic Warfare destroyer, Comet Tail missile frigate, and Plasma Burst superfighter. Now what you need to do is put a forge template inside a Hull forge. keep it simple: use lots of heavy mgs and flux efficient anti armor for large ballistic slot. 1a] Forge Production v1. c - Campaign content expansion. 1a] Forge Production v1. Hi, Very nice mod, keep it going ! Bug; An officer whit available levelling being retrained in academy results in the officer to be no longer upgradeable, and even losing it's made progress before he/she went into academy. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as. Summary: Acquire production hullmods from derelict mothership. You need a ship forge for complete templates. To install, simply download the . 96a] Iron Shell 1. There is a mod that updates the JRE of starsector in the discord server. Reloads at a random interval of 10-15 seconds. Qweasdy • 4 yr. Very important. Use their production capacities to make supplies, fuel, machinery and ships from raw resources. armor weakens incoming damage and is more resistant to ballistic weapons than energy. fs. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. Variable Manufactory (upgradeable from Assembler) uses an industry slot, but produces larger amounts. - Additional armor and hull and flux dissipation for Persean League (midline) basic station. With our comprehensive installation and usage guide, you'll be able to install and use [0. you have an onslaught and a legion, and you want the onslaught in front of the legion, you assign the legion to escort the onslaught. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. Starsector combat is more deliberate; you feel like you're in command of a full sized warship, and you'll need a fleet to fight a fleet. ago. Problem is, this strategy doesn't always work, for example, Culann is too well defended, I would need like three thousand marines to make it work. Installed. Not completely true. 7SF Utilities adds many miscellaneous parts all the way from more crew rooms to docking/landing pads . I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. Go to starsector r/starsector. Even if it's not, taking hull damage can cause crew losses. Arranging holidays in an embrace with the Starsector is priceless. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . 95a] Ship Build: BSO Assault Sunder BSO stands for Build-in Safety Overrides. Added - Variation on the Industrial Ruins - Old Infrastructure Spawns on planets that have ruins Can be restored into a random structure/industry at half cost/time of the usual build cost Yes, this was Techpriests idea Adjusted - Hull Deconstructor no longer takes an industry slot Adjusted - Forge now less likely to build in IPDAI Fixed. A single pristine nanoforge and orbital works is all you need. In terms of 'lore friendly', the Tempest (and Shep) is the proof-of-concept. A capital sized general logistics ship with a starborne city motif. Can't imagine playing Starsector without it. Missile Autoforge (hullmod) An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. GranAegis. api. Lol safety overrides on everything and a flat +2 to burn, I guess that’s one way to go. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. Hiver Swarm is a non player enemy AI faction designed to be aggressive invaders and can colonize systems. 6K views 1 year ago Everything you need to know about Hull Mods I also stream. Some hullmods are built into ship hulls and cannot be removed. Vancouver Sun Archives 1912 - 2021. 4 > 0. Pretty sure that is the issue, none of the hull mods are unlocked in the hull_mods. From my experience, it reduced the amount of resources the game was using and I have an overall better experience. But no shields or energy weapons. This appears to be because I accidentally set a courier contract to ship everything to a hull forge on another planet. aaronrizz • 3 yr. [deleted] • 2 yr. (It means it that it has to make sense, "Remote Fighters" wont appear on a Hermes)Upgraded memorials, plus sector specialization, can be a good way to counter stacking debuffs. Will restock to the full modified amount, such as when modified with the Expanded Missile Racks hullmod. The restoration docks is a great example of this. Actually you're not wrong, this is probably the best QoL skill there is. DynaSector isn't updated for Starsector 0. You definitely need some more cruisers and maybe a capital ship or 3 in your fleet, asap. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. Re: [0. You need to slot them into a hull forge and just wait, the ship will be deposited into the colony’s ship storage the same as with custom production. Elevate your Starsector gameplay with the [0. ago. Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. 5 with ease and take your gaming experience to the next level. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. For the items, this correctly only shipped filled templates to the hull forge, but it also appears to have shipped the ships in storage as well, and because the hull storage doesn't have a ship storage section, it appears to. Hopefully fixed a bug with repeating mothership interactions. Previous Post [Starsector Mods][0. Ship Catalogue / Variant Editor (SCVE) v1. I'd like to know your opinion. « Reply #64 on: March 10, 2023, 09:03:29 AM ». The easiest and simplest way to fix most of this is to completely remove the "Restore" button from Refit screen. Edit- almost forgot that putting a Alpha core on the. : The more DP your entire fleet has, the more you get to deploy. 7MB ; 659-- Nexerelin. Re: Ship Build Compendium (Vanilla) [0. Evolution 3. 95. log, with the errors below; 10923 [Thread-3] ERROR com. It's usually better to just colonize another planet in the same system and put your heavy industry there. 95a] AI-Retrofits with ease and take your gaming experience to the next level. 1599664 [Thread-3] ERROR com. • 1 yr. skin] 165709 [Thread-7] INFO com. It also sync very well with repair, logistic and endurance skill. Founded by a cybersecurity veteran who has successfully defended dozens of high-value targets from The White House to DARPA to companies in every industry. There are two guaranteed pristine nanoforges, and they are at Chicomoztoc (Hegemony) and Kazeron (Persean League). 8. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Does the hull forge also come from upgrading the ancient industry building? So far I've only found the experimental nanoforges on labs and such that allow you to print a ship from the forge template. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. Play around a bit in the Refit screen with the Simulation and test several loadouts and pay attention how the autopilot behaves. 456. Also, as an experiment, I bought info for nanoforge from him, reloaded game, went to the equipment cache, but no forge. Blueprints, Doctrine, and Production. Weapon modules no longer generate flux. 1a] Industrial. 96a] Forge Production v1. 3 with ease and take your gaming experience to the next level. If you don't capture the ships at the end of the fight, they will automatically get salvaged and you can loot the remains. Reddit told me to survey planets in Remnant star systems, but now the description of the Forge Templates says to look out for planets lost in the second ai war. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. 2. 4480 Posts 61 Topics Last post by JEENAH. fs. They are symmetrical, have lots of ballistic weapons, hull and armor. That shrinks 186 inventory space down to 1 space used at base level. Its freakin wonderful. To add to this, going deep enough into industry to get hull restoration means you're pretty much forced to take the half supply/fuel skills too, and those save on having to resupply/refuel every single time you hit port. getFighterBays () <= 0" is the part that tells it you can't add it to anything that already has fighterbays. -----Solar shielding saves you lowered combat readiness when you are fighting in nebula storms or solar flares. Hoboman2000 • 1 yr. loading. Although, after. I. Get 2 or 3, supporting ships so that there won't be any flux removed from the enemies for the 2 and you can punch trough any shield with kinetic bomber wings and destroy any armor and hull with your reapers or whatever you want to use. Uploaded: 23 Feb 2019 . As you see, you will have just +- 50% hull damage of this weapon, with 300 whield dps. Only up to date for version 0. I liked armor tanking in 0. Eji1700. I occasionally visit and sacrifice like 20 odd ships to it and sometimes i get something good. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. You get pollution from the forge that on no atmoshphere planets removes the -25% hazard rating. Added Three Domain Stations, these are buildable at colonies. This is my ship pack mod. 1. 96a] Industrial. 95. It converts metal and heavy machinery to supply. 1. Sunder has triple medium energy, which affords a lot of damage output via pulse lasers, heavy blasters, or phase lances, but eats a lot of flux. Fatal: Ship hull spec [csp_griffinP] not found. 0 Mod, the choice for serious players seeking advanced features and customization options. Almost* every hull mod has a situational usage (except Flux Coil Adjunct ) Even Flux Distributor has a (very niche) use; combine it with Safety Overrides (& maximum vents) for when you absolutely positively *have* to fire 5. Choose your faction (or establish your own) and dominate the Sector! 9. Hull restoration also has some pretty insane synergy with the "Field Repairs" skill prior to. If all of the above ticks your boxes, please give it a look! A - damaged flight deck, degraded engines, faulty automated systems, unreliable subsystems. ago. loading. 95. Helix The Forge, Victoria, BC - Oct 2, 1993 Oct 02 1993; Following concerts. Evolution 1. Mods must be compatible with the current version of Starsector to make it on this list,. Combat endurance on AI core gives +15% readiness, 35% now. This number confers total hull damage immunity until the armor in a targeted area (tiles in your ship model at the bottom screen left) is destroyed. Elevate your Starsector gameplay with the [0. REALLY appreciate any feedback on the choice of hull mods here, and the right amounts of OP put into caps and vents. -hull 10000 > 9000-max flux 13000 > 12000-flux dissipation 900 > 800-top speed 45 > 60-maneurability increased slightly-shield upkeep 0. Remnant station has 4 fighter related hullmods installed including Targeting Data Link and Advanced Carrier Core so be aware. There's a mod that lets you edit the thresholds for it so it'd work with your high fleet size. As far as ship choice, it sounds like you have something that works for you, at least for now. Phase Lib. This tool is built by defenders for defenders. ago. 16. Hullmods are now unobtainable via normal drop or markets. More planets, higher population, the +3 bonus of nanoforge, the +1 bonus of administrator, +1 from REDACTED. The Special contact you get at the Prism Freeport with Nexerelin is great. The Astral boasts two large missile mounts and powerful 360 degree shields with a fragile hull and a respectable logistical profile, as to be expected from a high-tech ship. Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. Pro-Tip: you'll want AI cores to use the things. This wiki has been created to give documentation to game mods created for Starsector, a top-down open world, singleplayer space simulation game by Fractal Softworks. 3. Credits. Evolution 3. - Fixed the issue where the were modules unable to use the N-Repair system. They grant bonuses such as increased range and. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. It was built to utilize the Diktat's unique energy weapons, and features several questionable tuneups. 2. This fixes an oversight when production variables carried over to the next ability use. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. Removed extra crew bonus. New hullmods can be obtained by using "modspecs" available in. -Engage, Harass, Eliminate are all different things. clumsyninja240 • 2 mo. 1 - should be save-compatible with 1. Change the 0 to 6 and it should be addable to every carrier. 025 to 1. json. -Engage, Harass, Eliminate are all different things. You can find a research station if you have the HMI mod that will let you use the template to get the ship. Does not restock ballistic weapon ammo. The theme has a early 1900s German aesthetic. Huh, I just got Safety Overrides s-modded into a frigate by the Hull Forge. So about reverse engineering, it's work now for SwP, HMI, Brighton, and ScalarTech, but still nihil for Tahlan Shipworks, oh well, doesn't really matter, i can just use console command for that. 0 - Hull and flux diamonds appear around ships with hull and flux bars only when the HUD is off. 95, so if you just changed the version number in the mod_info. An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. Also, you can't reverse engineer copied ships in the engineering hub, sadly. --- End quote ---I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. It's only completed 25% of it's training, but already producing some. 1a-RC6] (31. Added a setting to disable hull production limitations. Compatibility improvements I intend to make once other mods update for 0. The blank ones are used for a building called "hull deconstructor", you put a ship in and the building tears it apart and saves the design in the blank templates. ago. If IntelliJ is already open to a project, navigate to File - Close Project to return to the splash screen. How do you find these? Colonize any planet that has Industrial Ruins on it, and there is a chance that said ruins turn out to be a Rift Generator, whose capa. Hardened Subsystems for longer battles. Since the beams are all fairly flux efficient it helps since the ships flux/shields are kinda so-so. Re: [0. The refit screen is where the player can use use ordnance points (OP) to customize ships by changing modular weapons, hullmods, flux capacitors and flux vents or fighters. Also removed the standoff between the hull and flux diamonds. a – Campaign content expansion with. Features. An exact setlist wasn't found. The Grug lifestyle. Ship components shouldn't be a rarity, Starsector might be about techno-barbarism but not being techno-savages. These buildings cannot be build normally but have to. ago. You can pretty much max the flux stats, or use hull mods, e. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. created a new . Blueprints, Doctrine, and Production. Recommended for people with 8 GB of System RAM or more. Close quarters hammerhead: The tutorial hammerhead is a very good destroyer. . They grant bonuses such as increased range and armor. Efficiency overhaul reduces fuel, supply, manpower needed for these ships to function. The csv file will typically be at the top or bottom of the list, and has all that mods ships in it, with flux, shield type, hull mass, and other characteristics. I'll think on how to implement it - likely as an upgrade to the existing mining industry with the option to toggle the output you want via buttons. Depending on sector specialization, the proper (and upgraded memorial) provides and additional +1 stability. 95.